EQUITABLE & INCLUSIVE COMPUTING (eic) Workshop 2024

EQUITABLE & INCLUSIVE COMPUTING (eic) Workshop 2024EQUITABLE & INCLUSIVE COMPUTING (eic) Workshop 2024EQUITABLE & INCLUSIVE COMPUTING (eic) Workshop 2024

EQUITABLE & INCLUSIVE COMPUTING (eic) Workshop 2024

EQUITABLE & INCLUSIVE COMPUTING (eic) Workshop 2024EQUITABLE & INCLUSIVE COMPUTING (eic) Workshop 2024EQUITABLE & INCLUSIVE COMPUTING (eic) Workshop 2024

Exploring Digital Inequalities and Meta-Privilege in Immersive Technologies

Exploring Digital Inequalities and Meta-Privilege in Immersive TechnologiesExploring Digital Inequalities and Meta-Privilege in Immersive TechnologiesExploring Digital Inequalities and Meta-Privilege in Immersive Technologies
IEEE 2024 Conference on Collaborative and Internet Computing (CIC)

EIC 2024 workshop highlights

Check out some of the great conversations from our last staging of the Equitable and Inclusive Computing workshop held in Washington DC, October 2024.

Equitable & inclusive computing (EIC)

Lindsay Wood

 Director of Online Learning & Information Technology at Penn State Abington  

 

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Jaime Ofalt

 

Co-Owner // Brand Strategist // Content Creator  

 

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Dr. sARA "SCOUT" SINCLAIR BRODY

 Security Lead, Meta Reality Labs Trust    

 

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Andy aniete

 Assistant Professor, Howard University Electrical Engineering and Computer Science   

 

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Description

The Internet has transformed global society, enabling infrastructures, applications, and technologies that significantly enhance global interactions and collaborations, deeply impacting society. This workshop, part of IEEE CIC 2024, seeks to explore the multifaceted nature of digital inequalities through the lens of "meta-privilege," with a focus on immersive technologies like virtual reality (VR), augmented reality (AR), mixed reality (MR), extended reality (xR), and the metaverse. These technologies represent the next frontier in collaboration, transcending geographic boundaries and enhancing cyber-social and cyber-physical interactions.


As immersive technologies become integral to various sectors, including education, healthcare, industry, and beyond, they highlight existing digital inequalities and introduce new dimensions of the digital divide. Meta-privilege refers to the privilege to participate in these advanced digital environments (Hemmings-Jarrett, 2024). This workshop aims to examine how diverse populations experience and navigate these technologies across different contexts—professional, academic, and personal—and how these technologies can contribute to achieving any of the United Nations Sustainable Development Goals (SDGs). Emphasizing equitable and inclusive computing, the workshop will explore ways to ensure that advancements in immersive technologies are accessible and beneficial to all, promoting fairness and inclusivity in the digital age. Additionally, it will delve into the realm of societal computing, investigating how these technologies can be harnessed to address societal challenges, foster community engagement, and create a more inclusive digital society.


  

Reference:

Hemmings-Jarrett, K., Jarrett, J. J., & Jayakanthan, J. (2024). A Case Study: Assessing Meta-Privilege in University Classrooms (Immigrant Student Perspective).

Topics of Interest:

  

  

We invite researchers, educators, practitioners, and policymakers to submit papers that address, but are not limited to, the following topics:


1. Digital Inequalities and Meta-Privilege: Evaluations of digital equity initiatives aimed at bridging the technology gap in different environments.

2. Equitable Participation: Case studies on digital inequality and meta-privilege across different demographics and contexts.

3. Immersive Technologies: The role and development of virtual reality (VR), augmented reality (AR), mixed reality (MR), extended reality (xR), and the Metaverse.

4. Global Collaboration and Interaction: How immersive technologies transcend geographic boundaries and enhance cyber-social and cyber-physical interactions.

5. Sector Integration: The integration of immersive technologies in various sectors, including education, healthcare, and industry.

6. Equitable and Inclusive Computing: Ensuring advancements in immersive technologies are accessible and beneficial to all, promoting fairness and inclusivity.

7. Societal Computing: Harnessing immersive technologies to address societal challenges, foster community engagement, and create a more inclusive digital society.

8. Strategies for leveraging immersive technologies to address UN Sustainability Development Goals (SDGs), such as:

         a.  Quality Education (SDG 4)

         b. Decent Work and Economic Growth (SDG 8)

         c. Reduced Inequalities (SDG 10)

         d. Industry, Innovation, and Infrastructure (SDG 9)

         e. Sustainable Cities and Communities (SDG 11)

         f. Good Health and Well-being (SDG 3)

9.  Interdisciplinary approaches to integrate immersive technologies with sustainable development initiatives.

10. Immersive/Experiential learning in Higher Education Pedagogy

11. Blue sky/vision papers welcomed. 


 

PROGRAM COMMITTEE cHAIR

  

 Dr. Hemmings-Jarrett is an assistant teaching professor at Penn State university, Abington campus. She teaches courses related to Management Information Systems and Social Media Analytics and is a Human Centered researcher focused on areas related to Virtual Reality, Digital Divide and Social Media.

Important dates

- Submission Deadline: August 20

- Notification of Acceptance: September 10

- Camera-Ready Papers Due: September 20, 2024

- Workshop Date: [TBD: Date during IEEE CIC 2024]

Technical Program Committee

Connect with him on Linkedin

Technical Program Committee

Connect with her on Linkedin

Technical Program Committee

Connect with him on Linkedin 

Previous workshops

Learn more about last year's workshop 2023 Here

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